By Colin Moock
Up-to-date to hide Flash MX, the most recent model of Macromedia Flash, ActionScript for Flash MX: The Definitive consultant, moment variation is the only e-book no severe Flash developer may be with out. ActionScript is Macromedia's programming language for Flash MX, the preferred authoring instrument for developing wealthy net purposes and animations for the internet. With Macromedia's new concentrate on program improvement, ActionScript now contains a direct drawing API, loading of exterior MP3 and JPG records, superior sound keep watch over, an in depth set of textual content formatting instruments, entire help for part improvement utilizing motion picture clip subclasses, neighborhood info garage, accessibility positive factors, and lots more and plenty extra. And ActionScript for Flash MX: The Definitive advisor is the main whole, up to date reference to be had for the most recent model of this language. writer Colin Moock, probably the most universally revered builders within the Flash neighborhood, has further thousands of latest code examples to teach new Flash MX thoughts within the actual international: the way to draw circles, keep info to disk, convert arrays to onscreen tables, create reusable elements, and preload variables, XML, and sounds. The book's language reference by myself has approximately doubled from the 1st variation, with greater than 250 new periods, gadgets, tools, and houses. you can find exhaustive insurance of dozens of undocumented, under-documented, and mis-documented good points. besides the hot fabric, Colin Moock has meticulously revised the total textual content to comply to Flash MX best-coding practices. specifically, objected-oriented programming and the recent occasion version get designated awareness in mild of adjustments to Flash MX ActionScript. From sending information among videos to making getter/setter homes, the recent version of this ebook demystifies the often-confusing new beneficial properties of Flash MX, giving builders quick access to its strong new services. ActionScript for Flash MX: The Definitive consultant is established so non-programmers can methods to use ActionScript and programmers can take their abilities to new heights. when you are available in the market to truly know about the hows and whys of ActionScript, then this is often the publication for you.
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Or, we can find out what's in a variable by using the variable's name much like checking an account's balance. If we no longer need our variable, we can "close the account" by deleting the variable. The key feature to note is that variables let us refer to data that either changes or is calculated when a movie plays. Just as a bank account's number remains the same even though the account balance varies, a variable's name remains fixed even though the data it contains may change. Using that fixed reference to access changing content, we can perform complex calculations, keep track of cards in a card game, save guest book entries, or send the playhead to different locations based on changing conditions.
At frame 20 of the question 2 layer, add a blank keyframe. This prevents Question 2 from appearing behind the contents of our quiz-end screen. 2. At frame 20 of the choice buttons layer, add a blank keyframe. This prevents our buttons from appearing behind the contents of our quiz-end screen. 3. At frame 20 of the quiz end layer, add a blank keyframe. 4. " Make sure to leave some space below for the user's score. 5. At frame 20 of the scripts layer, add a blank keyframe. That takes care of the production work for our quiz-end screen.
This step is known as initialization. A function that starts processes in motion or defines the initial conditions under which a system operates is traditionally named init. Before attaching the quiz's init code, shown in Example 1-1, to frame 1 of the scripts layer, let's examine what it does. Example 1-1. Init code for quiz // Init main timeline variables var q1answer; // User's answer for question 1 var q2answer; // User's answer for question 2 var totalCorrect = 0; // Counts number of correct answers // Stop the movie at the first question stop( ); Line 1 of our init sequence is a comment.