Download ActionScript for Flash MX: The Definitive Guide, Second by Colin Moock PDF

By Colin Moock

Up to date to hide Flash MX, the latest model of Macromedia Flash, ActionScript for Flash MX: The Definitive advisor , moment variation is the only publication no severe Flash developer can be with out. writer Colin Moock, the most universally revered builders within the Flash group, has extra hundreds and hundreds of latest code examples to teach new Flash MX thoughts within the actual global: easy methods to draw circles, store facts to disk, convert arrays to onscreen tables, create reusable parts, and preload variables, XML, and sounds. The book's language reference on my own has approximately doubled from the 1st variation, with greater than 250 new periods, gadgets, tools, and homes. you will discover exhaustive insurance of dozens of undocumented, under-documented, and mis-documented good points. in addition to the recent fabric, Colin Moock has meticulously revised the whole textual content to comply to Flash MX best-coding practices. From sending facts among video clips to making getter/setter homes, the recent variation of this booklet demystifies the often-confusing new positive factors of Flash MX, giving builders easy accessibility to its strong new services.

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Extra resources for ActionScript for Flash MX: The Definitive Guide, Second Edition

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CreateTextField("totalOutput_txt", 1, 150, 200, 200, 20); // Show the user's score in the onscreen text field. "; In the calculation script, we first determine the user's score, and then we display that score on the screen. Lines 1, 9, and 12 (if you count intervening blank lines) are code comments that summarize the functionality of the sections of the script. On line 2, the first of two conditionals in our calculation script begins. In it, we put our q1answer variable to use. Notice that because this code is attached directly to our movie's timeline, we aren't required to supply the location of the variable q1answer.

Wendy's smart. She uses basic logic—the ability to look at a series of options and make a decision about what to do based on the circumstances. We use the same basic logic when creating interactive Flash movies. Here are a few examples of logic in a Flash movie: Suppose we have three sections in a movie. When a user goes to each section, we use logic to decide whether to show her the introduction to that section. If she has been to the section before, we skip the introduction. Otherwise, we show the introduction.

In fact, x plays the same role as an argument (it's an ancillary piece of data needed in the computation of the phrase of code), but in the context of an operator, it is officially called an operand. An operand is an item upon which an operator operates. For example, in the expression 4 + 9, the numbers 4 and 9 are operands of the + operator. Chapter 5 covers ActionScript operators in detail. For now, just remember that operators link together phrases of code in an expression. 7 Putting It All Together Let's review what you've learned.

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