By Antonio De Donatis
Macromedia's structure is sort of a chest full of preciousjewels, and this publication is kind of easily the foremost to open it! one in every of themost very important instruments supplied with Flash is the Macromedia ComponentArchitecture: a framework of elements written in ActionScript 2,based on confirmed layout styles, that offers a wealth offunctionality you could simply bolt directly to your Flash purposes whendesired. this may prevent an immense period of time duringapplication improvement and assist you enhance the standard of yourcode. what is extra, the resource code is integrated, so if you cannot findthe part you would like in the part structure, you canjust alter current parts to create your individual! specialist Flashdeveloper and writer Antonio De Donatis promises every little thing you needto grasp Flash parts. within the first half, he indicates you ways thearchitecture works, easy methods to create potent component-basedapplications, and the way to create your personal customized elements fromwhat's already supplied. the second one half indicates how XML can be utilized toeffectively describe and dynamically create not just unmarried componentinstances, yet entire functions in response to any variety of components.The final a part of the publication is a entire connection with utilizing allof the parts already on hand within the Macromedia ComponentArchitecture. It incorporates a particular bankruptcy devoted to every one of theUI parts like easy utilization, part administration, customization,and functional examples displaying utilization of every part.
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Extra info for Advanced Actionscript Components: Mastering the Flash Component Architecture
4. Define the new name of the component (as requested in the Duplicate Symbol dialog box) as Vogoness and click the Advanced button to reveal additional options. 5. 0 Class text field add Vogoness, the name of the class that we are going to create. 6. Let us complete the association between the new component and its class by right/CTRLclicking the Vogoness component in the Library panel and selecting the Component Definition… option. 0 Class text box add Vogoness. 7. We are now going to modify the shape of the Vogoness component to be able to distinguish its instances from those of the Vogon component.
We know that the default color of our component is green because that is the color we chose for the component’s shape when we created it. We can verify that the presence of this metadata tag in the definition of the Vogon class has indeed influenced the authoring environment. 1. Close the SWF window in the authoring environment, if still open. 2. Select the blueVogon component instance on the stage. 3. Look in the Parameters tab of the Properties panel (or in the Parameters section of the Component Inspector panel).
Implicitly, by using get/set methods: This option is considered the best practice of the two because it encapsulates the data and filters the access to it using two separate functions for read/write access. Considering that you have to implement two functions for each property, this option is certainly more demanding in programming terms. On the other hand, those two functions are the best place to store any code that should process a property’s value before reading/writing it. We are going to add a myColor property to our component, the purpose of which is to enable the user to change the color of a Vogon component instance.