By Jason Ostrander
Writer Jason Ostrander walks builders throughout the varied offerings on hand on their strategy to making a well-designed software for Android. whereas construction an easy software, Jason works throughout the fundamentals of Android UI improvement together with format, occasion dealing with, menus and notifications. the writer then indicates the right kind approach to load and show photos, create complex dialogs and development signs, upload animation, and the way to construct customized UI components. Jason discusses the correct manner of including interplay via gestures and the complicated graphical ideas to be had utilizing Canvas, Renderscript and OpenGL. eventually, he discusses pill improvement, the original ameliorations among mobile and pill UI, and the recent APIs on hand to pill builders.
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Additional info for Android UI Fundamentals: Develop & Design
To my family for their continuing support despite my dropping off the face of the earth. To Peachpit for giving me the opportunity to write this for you. And to you, the reader, for giving me the chance to teach you in whatever small way I can. Bio Jason Ostrander is a web and mobile software developer working at Silicon Valley startup doubleTwist, where he makes syncing media to Android phones simple. Prior to that, he solved networking problems at energy management startup Sentilla and defense company Northrop Grumman.
If you start creating layouts with many layers of LinearLayouts, consider switching to a RelativeLayout to reduce complexity. Taking Screenshots with DDMS The Dalvik Debug Monitor Server (DDMS) is a powerful tool for capturing the state of your application, including heap usage, running thread counts, object allocations, and logs. While these features are outside the scope of this book, DDMS also has a very important function that all app developers will need: It allows you to take screen shots of your application.
This flexibility allows you to create very complex UIs within this one container. Tip Views that reference other views in a relative layout must be declared after the referenced view. 9 shows some buttons arranged in a relative layout. Buttons 1, 2, 3, 4, and 5 are positioned relative to the parent RelativeLayout container. The corner buttons have attributes aligning them with the top, bottom, left, and right of the relative layout. The center button is aligned with the center of the relative layout, and the remaining buttons are positioned relative to the center button.